ENGLISH

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

Book information

Publisher
Morgan Kaufmann
Year
2000
ISBN
1558605932, 9781558605930
Open Library ID
OL8606507M
Language
english
Format
PDF
Filesize
74 MB (78097591 bytes)
Series
The Morgan Kaufmann Series in Interactive 3D Technology
Edition
Book & CD-ROM 1st
Pages
596\596
Topic
Computers
Library
linked by irbis
Time added
2010-01-07 06:59:20

Description

Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster processors and assembly-language optimization techniques. Implementing those algorithms, however, can be a challenge for even experienced programmers. This book provides rigorous explanations and derivations of all the essential concepts and techniques. Ideas are revealed step by step with numerous code examples and illustrations. Source code implementations are included on the companion CD-ROM to help you understand the full progression from idea, to algorithm, to working code. Since algorithms are not used in isolation, the source code for a complete engine is provided to bring crucial context to the implementations. This book and CD-ROM offer the most comprehensive professional reference available for the development of 3D game engines. *Designed for professionals working in game development, simulation, scientific visualization, or virtual worlds. *Written by a respected game engineer and designer of a leading commercial game engine. *Thoroughly describes the algorithms-fully implemented in working code-that are the key to writing the fastest, most efficient code possible. *Provides source code for Windows 95/98/NT/2000, Linux/Unix, and Macintosh platforms.

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