ENGLISH

Interactive Experience in the Digital Age: Evaluating New Art Practice

Book information

Publisher
Springer International Publishing
Year
2014
ISBN
978-3-319-04509-2, 978-3-319-04510-8
DOI
10.1007/978-3-319-04510-8
Language
english
Format
PDF
Filesize
18 MB (18673226 bytes)
Series
Springer Series on Cultural Computing
Edition
1
Pages
267\275
Time added
2014-04-13 05:00:00

Description

The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.

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