War Games: Memory, Militarism and the Subject of Play
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Many of today’s most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars seem to imply that contemporary conflicts increasingly resemble videogames when perceived from the vantage point of western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles? Cover Contents List of Figures Notes on Contributors Acknowledgements 1 Introduction: Studying War and Games Philip Hammond and Holger Pötzsch 2 Reality Check: Videogames as Propaganda for Inauthentic War Philip Hammond 17 2 Reality Check: Videogames as Propaganda for Inauthentic War Philip Hammond 3 Playing in the End Times: Wargames, Resilience and the Art of Failure Kevin McSorley 4 The Political Economy of Wargames: The Production of History and Memory in Military Video Games Emil Lundedal Hammar and Jamie Woodcock 5 Understanding War Game Experiences: Applying Multiple Player Perspectives to Game Analysis Kristine Jørgensen 6 Playing the Historical Fantastic: Zombies, Mecha-Nazis and Making Meaning about the Past through Metaphor Adam Chapman 91 6 Playing the Historical Fantastic: Zombies, Mecha-Nazis and Making Meaning about the Past through Metaphor Adam Chapman 7 Machine(s) of Narrative Security: Mnemonic Hegemony and Polish Games about Violent Conflicts Piotr Sterczewski 8 National Memories and the First World War: The Many Sides of Battlefield 1 Chris Kempshall 9 Let’s Play War: Cultural Memory, Celebrities and Appropriations of the Past Stephanie de Smale 10 The Wargame Legacy: How Wargames Shaped the Roleplaying Experience from Tabletop to Digital Games Dimitra Nikolaidou 179 10 The Wargame Legacy: How Wargames Shaped the Roleplaying Experience from Tabletop to Digital Games Dimitra Nikolaidou 11 Critical War Game Development: Lessons Learned from Attentat 1942 Vít Šisler 12 Simulating War Dynamics: A Case Study of the Game-Based Learning Exercise Mission Z: One Last Chance Joakim Arnøy 13 Positioning Players as Political Subjects: Forms of Estrangement and the Presentation of War in This War of Mine and Spec Ops: The Line Holger Pötzsch 14 Afterword: War/Game Matthew Thomas Payne Index
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