GURPS Monster Hunters 5: Applied Xenology
Book information
Description
Contents Introduction Decisions, Decisions About GURPS Recommended Books About the Author 1. The Scientific Elite Characters Brother Crusader Lenses Experiment Know Thy Alien Geek Gifted Magical Specialists Inhuman Magician More Psychotronics Occultist Psi Sage NBC Suit Techie Born to Be Wired Warrior Witch Campaign Types Defenders of Earth Interstellar Immigrants Space Cops The Secrecy Paradox 2. Technomagic The Technomage Beyond Skills Jargon Hacking Reality Fairer Bonuses Programmed Scripts The Power of Place On-the-Fly Rituals Techno-Alchemy Conditional Rituals Hand-Coding Hardware and Software Hardware Computer Table Software Higher TLs Mods and Hacks Where Strange Forces Intersect Magic vs. Technomagic Ubiquity vs. Rarity Good vs. Evil Dual-Casting A Charming Dilemma 3. The Truth Is Out There Aliens Alien Antipathy Alien Spaceships Devourers Greys Immunity to Metabolic Hazards (Earth) Inhuman Greys Insectoids Androids Nordics New Weapon Options Phasites Inhuman Nordics The Conspiracy Reptoids Inhuman Reptoids Stalkers Inhuman Stalkers Upgrade Via Acquisition Microbes and Plagues Brain Flu Cybercytes Husk Virus A Thin Veneer of Plausibility The Undead Spirit Beings Traits to Toss The Living Rogue Humans Index
Similar books
GURPS Classic: Robin's Laws of Good Game Mastering
2005 · PDF
GURPS 4th edition. Magic: Spell Charts
2006 · PDF
GURPS 4th edition. Fantasy
2004 · PDF
GURPS Classic: Traveller
2002 · PDF
GURPS 4th edition. Power-Ups 9: Alternate Attributes
2019 · PDF
GURPS 4th edition. Thaumatology: Magical Styles
2009 · PDF
GURPS 4th edition. Power-Ups 1: Imbuements
2008 · PDF
GURPS 4th edition. Horror: The Madness Dossier
2022 · PDF