GURPS 4th edition. After the End 1: Wastelanders
Book information
Description
http://www.sjgames.com/gurps/books/aftertheend/aftertheend1/ Contents Introduction Recommended Books Beyond the Apocalypse About the Author 1. Wastelander Templates Power Level Templates Doc How Did It All End? Inappropriate Skills Hulk Hulking Equipment Hunter Nomad Scavenger Tech Trader Trooper Lenses 2. Wastelanders’ Cheat Sheet Suitable Advantages New Limitation: Specialized New Perks Suitable Disadvantages Disadvantage Limit Quirks Suitable Skills Will Work for Food Secondary Characteristics Fatigue Points (FP and LFP) Radiation Threshold Points (RP) 3. Mutations Freakishness Attack Mutations Defense Mutations Morphology Mutations Movement Mutations New Mutations Sensory Mutations 4. Gear Wealth and Money (Don’t Exist) Adjusting the Budget Tech Level Common Gear Miscellaneous Equipment Junk Consumables Armor and Protection Weapons Improvised Melee Weapons Table Reloading Cartridges Vehicles Animals Index
Similar books
GURPS Classic: Robin's Laws of Good Game Mastering
2005 · PDF
GURPS 4th edition. Magic: Spell Charts
2006 · PDF
GURPS 4th edition. Fantasy
2004 · PDF
GURPS Classic: Traveller
2002 · PDF
GURPS 4th edition. Power-Ups 9: Alternate Attributes
2019 · PDF
GURPS 4th edition. Thaumatology: Magical Styles
2009 · PDF
GURPS 4th edition. Power-Ups 1: Imbuements
2008 · PDF
GURPS 4th edition. Horror: The Madness Dossier
2022 · PDF