Creativity for Innovation Management: Tools and Techniques for Creative Thinking in Practice
Book information
Description
Creativity for Innovation Management is a rigorous yet applied guide, which illustrates what creativity is, why it matters, and how it can be developed at both individual and group levels. Unlike many technique-oriented books, this book combines theory with practice, drawing on the latest research in psychology, organisational behaviour, innovation and entrepreneurship. The text provides a range of opportunities to explore innovative and creative processes and develop them via activities linked to relevant tools and techniques, as well as real-life case studies. By working through key competence areas at personal and then team levels, the book demonstrates to students how to build entrepreneurial practices, strong, innovative teams, and organisations that encourage and facilitate innovative thinking. This second edition has been updated throughout, including a new chapter exploring the impact of emerging technologies on creativity, further material on human-centred design, crowdsourcing and collaboration platforms, and cross-cultural differences in innovation management. This textbook is ideal for postgraduate students of Innovation and Creativity and Entrepreneurship, as well as professionals who want to excel by developing and applying their own creativity at work. Online resources complement the book, with access to key tools, techniques, and activities, as well as supporting video and audio material and cases, to support learning and teaching. Cover Half Title Title Page Copyright Page Table of Contents List of Figures and Tables Acknowledgements Section I: Introduction 1 Creativity …? Section II: Creativity at the Individual Level 2 Exploring Problems 3 Being Open 4 Building up Willpower 5 Self-Awareness Section III: Group Level 6 Building and Sharing Creative Visions 7 Practising Psychological Safety 8 Supporting Ideas 9 Pushing the Frontiers Section IV: Creating the Context for Creativity 10 Creating the Context 11 High-involvement Innovation Section V: Methodologies and Frameworks 12 Design Thinking 13 User Innovation 14 Creativity under Extreme Constraints 15 Agile Innovation 16 The Future of Creativity Index
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