ENGLISH

Geometric Algebra for Computer Graphics

Book information

Publisher
Springer-Verlag London
Year
2008
ISBN
1846289963, 978-1-84628-996-5, 978-1-84628-997-2
DOI
10.1007/978-1-84628-997-2
LCC
T385 .V56155 2008
Open Library ID
OL23158168M
Language
english
Format
PDF
Filesize
2 MB (2404481 bytes)
Edition
1
Pages
256\259
Library
torrents.ru tech collections 2009-11-14
Time added
2010-01-11 02:35:34

Description

Since its invention, geometric algebra has been applied to various branches of physics such as cosmology and electrodynamics, and is now being embraced by the computer graphics community where it is providing new ways of solving geometric problems. It took over two thousand years to discover this algebra, which uses a simple and consistent notation to describe vectors and their products. John Vince (best-selling author of a number of books including ‘Geometry for Computer Graphics’ and ‘Vector Analysis for Computer Graphics’) tackles this new subject in his usual inimitable style, and provides an accessible and very readable introduction. The first five chapters review the algebras of real numbers, complex numbers, vectors, and quaternions and their associated axioms, together with the geometric conventions employed in analytical geometry. As well as putting geometric algebra into its historical context, John Vince provides chapters on Grassmann’s outer product and Clifford’s geometric product, followed by the application of geometric algebra to reflections, rotations, lines, planes and their intersection. The conformal model is also covered, where a 5D Minkowski space provides an unusual platform for unifying the transforms associated with 3D Euclidean space. Filled with lots of clear examples and useful illustrations, this compact book provides an excellent introduction to geometric algebra for computer graphics.

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