ENGLISH

Computers and Games: 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers

Book information

Publisher
Springer International Publishing
Year
2016
ISBN
978-3-319-50934-1, 978-3-319-50935-8
DOI
10.1007/978-3-319-50935-8
Language
english
Format
PDF
Filesize
15 MB (15675361 bytes)
Series
Lecture Notes in Computer Science 10068
Edition
1
Pages
XX, 225\245
Time added
2016-12-28 02:00:00

Description

This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.

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