ENGLISH

3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software

Book information

Publisher
Inc., Sybex;John Wiley & Sons
Year
2010
ISBN
9780470622681, 0470622687, 978-0-470-57492-8
Language
english
Format
EPUB
Filesize
20 MB (20734707 bytes)
Pages
331\0
Time added
2019-09-24 23:50:34

Description

Content: ""Acknowledgments"" ""About the Author"" ""Contents"" ""Foreword"" ""Introduction"" ""Chapter 1: Getting Started with 3D Development for the iPhone"" ""Getting Started"" ""Getting the Software"" ""Setting Up Your Development Environment"" ""Chapter 2: Introducing Graphics Programming in SIO2"" ""The SIO2 Template"" ""A Simple OpenGL Demo"" ""Introduction to Interactivity"" ""The Complete Code"" ""Chapter 3: Saying Hello to the Blender/SIO2/iPhone World"" ""The Blender/SIO2/Xcode Workflow"" ""An Overview of SIO2"" ""Hello 3D World! Creating Your World in Blender"" ""Exporting to the SIO2 File Format""""Chapter 4: Going Mobile with SIO2"" ""Initializing SIO2 and Loading Assets"" ""Rendering"" ""Touch Screen Interaction"" ""The Complete Code"" ""Chapter 5: Extending Interactive Feedback with Picking and Text"" ""Object Picking"" ""Working with Text and Fonts"" ""Using Multi-touch Functionality"" ""Packaging Your App"" ""The Complete Code"" ""Chapter 6: Creating an Immersive Environment in SIO2"" ""Modeling the Ground and the Sky"" ""Creating an Immersive Environment in SIO2"" ""Exploring the Environment with a Moving Camera"" ""The Complete Code""""Chapter 7: Props and Physical Objects"" ""Texture Face Objects and Transparency"" ""Fast Foliage with Billboards"" ""Physics for Interactive Objects"" ""Pseudo-instancing for Efficient Object Handling"" ""Working with Low-Poly Collision Maps"" ""The Complete Code"" ""Chapter 8: Animating a Character"" ""Animating a Character in Blender"" ""Getting Action in SIO2"" ""Taking a Walk"" ""Quick and Dirty Real-Time Shadows"" ""The Complete Code"" ""Chapter 9: Working with Widgets"" ""Making a Splash with Widgets"" ""Creating Active Widgets in SIO2"" ""The Complete Code""""Appendix A: Blender Basics"" ""Interface and Navigation"" ""Modeling"" ""Materials and Textures"" ""Animation"" ""Appendix B: Key Concepts for Graphics Programming"" ""Coordinate Systems, Matrices, and Transformations"" ""Transformations by Matrix Multiplication"" ""Matrices and OpenGL"" ""Appendix C: SIO2 Reference"" ""SIO2 Learning Resources"" ""The .sio2 File Format"" ""SIO2 Flag Values"" ""SIO2 Functions"" ""Index""

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