Virtual Reality with VRTK4 : Create Immersive VR Experiences Leveraging Unity3D and Virtual Reality Toolkit
Book information
Description
Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within. You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space, gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences. What You'll Learn Grasp Virtual Reality Toolkit and its interaction with Unity3DExplore the fundamental science of virtual realityReview the inner workings of Unity3D and its integration with VRTKUnderstand the big picture of C# coding in Unity3DIncorporate head and hand movement into virtual experiences Who This Book Is For Creative professionals or students who are familiar with computer design programs and want to begin prototyping their own original virtual reality work as quickly as possible. Front Matter ....Pages i-xxxviii Setup (Rakesh Baruah)....Pages 1-23 The Virtual Camera (Rakesh Baruah)....Pages 25-55 Game Objects, Components, and an Introduction to C# Scripting (Rakesh Baruah)....Pages 57-76 Doin’ Thangs: Input, Events, and Action (Rakesh Baruah)....Pages 77-95 Keyboard Input as Action (Rakesh Baruah)....Pages 97-122 Controller Button Inputs as Actions (Rakesh Baruah)....Pages 123-162 Trigger Input Through One-Dimensional Axis Actions (Rakesh Baruah)....Pages 163-217 Interactors and Interactables (Rakesh Baruah)....Pages 219-291 Movement in VR (Rakesh Baruah)....Pages 293-345 Back Matter ....Pages 347-353
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