Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS
Book information
Description
Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. You’ll start by accessing the camera and teaching your app to track the world around its device. You'll then see how to position nodes and create augmented reality shapes and textures. Next you’ll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally you’ll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly. ARKit is Apple’s software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS device’s camera. What You’ll Learn • Access the camera • Use ARKit’s hit testing for tracked geometry • Apply and combine real world and virtual physics Who This Book Is For Programmers familiar with the basics of Swift programming who want to dive into developing iOS applications with Swift. Front Matter ....Pages i-xi Understanding Augmented Reality and ARKit (Wallace Wang)....Pages 1-17 Getting to Know ARKit (Wallace Wang)....Pages 19-48 World Tracking (Wallace Wang)....Pages 49-78 Working with Shapes (Wallace Wang)....Pages 79-112 Working with Lights (Wallace Wang)....Pages 113-143 Positioning Objects (Wallace Wang)....Pages 145-162 Rotating Objects (Wallace Wang)....Pages 163-180 Drawing on the Screen (Wallace Wang)....Pages 181-203 Adding Touch Gestures to Augmented Reality (Wallace Wang)....Pages 205-238 Interacting with Augmented Reality (Wallace Wang)....Pages 239-260 Plane Detection (Wallace Wang)....Pages 261-297 Physics on Virtual Objects (Wallace Wang)....Pages 299-332 Interacting with the Real World (Wallace Wang)....Pages 333-363 Image Detection (Wallace Wang)....Pages 365-390 Displaying Video and Virtual Models (Wallace Wang)....Pages 391-406 Image Tracking and Object Detection (Wallace Wang)....Pages 407-436 Persistence (Wallace Wang)....Pages 437-460 Back Matter ....Pages 461-489
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