ENGLISH

Writing for Games: Theory and Practice

Book information

Year
2022
ISBN
2021055527, 9781032023069, 9781032023052, 9781003182832
Language
english
Format
PDF
Filesize
2 MB (2110390 bytes)
Pages
301\301
Time added
2022-04-05 20:50:14

Description

Cover Half Title Title Page Copyright Page Dedication Table of Contents Introduction Who Am I, Anyway? Who Is This Book Aimed At? Theory, Practice, and Implementation Focusing on Indie Productions How Is the Videogames Industry Structured? Why Not Write About Writing for AAA? Focusing on Writing Games Are Not Special Therefore, the Intention of the Book How to Read My Perspective Part I Theory Chapter 1 Craft What Do You Mean, ‘Storytelling Is a Craft’? Educated Fan, Amateur, or Professional The Material Context of Games Narrative Design Is Not Writing and Vice Versa The Different Layers of Writing in a Game Why Is Vocabulary Important? Chapter 2 Vocabulary: Games A Beginner Vocabulary for Game Development Creative Director Tech Lead Art Roles Narrative Lead Programming Roles Design Roles Audio Programmer, SFX Artist, Composer Producer, Project Manager QA, Localisation, Community Manager, PR, Etc. Process Vocabulary Funding and Milestones Vertical Slice, Horizontal Slice, Demo, Playable Prototype, Early Access NDAs, Rights Assignment, and Revenue Shares Design Processes Story Tools Project Management and Collaboration Defining Your Process Chapter 3 Vocabulary: Story Structure The Tyranny of Film Structure Acts Aristotle and Horace Freytag’s Pyramid The Monomyth and the Hero’s Journey Christopher Booker’s Seven Basic Plots The Problem with All of This Where Else Might We Turn? Promenade, Panorama, Pass It On Ibsen Crumbles the Walls of A Doll’s House Dada and Meaning-Making in a World of Meaningless Horror Brecht Boal Television So … I Have to Do a PhD in Literary Theory throughout History? Chapter 4 Vocabulary: Story Components Story Story-World Plot Subplots Narrative Writing Genre Form Setting Literary Devices Deus ex Machina Red Herrings Dramatic Irony MacGuffins Cliffhangers Foreshadowing Set-Ups and Pay-Offs Reversals Allegory Imagery, Motifs, Symbolism Narrator(s) Format Enough Vocabulary Chapter 5 Games Writing As a Discipline Writing for Games Writing for Speaking vs. Writing for Reading: Examples Some Affordances of Writing for Games What Is the Writing in the Game Supposed to Do? What Is Its Verb? Writing for a Player Character Choice Voice, Type, and Modality When Is Writing Not It? Building a Palette for Showing Not Telling Game-Specific Formats of Writing Barks Found Objects Item Descriptions Lore Tutorial Text, Clues, Hints, To-Do Lists Menu and UI Text Loc, VO, Accessibility, Style Guides, Proofreading Documentation, Proposals, and Design Meetings Scope Project-Specific Vocabulary What If the Writing Can’t Solve the Problem? Chapter 6 Form-Led Design What Is Form-Led Design? Form-Led Thinking in Games Form and Craft: What Game Stories Can Learn from Other Storytelling Disciplines Dance Poetry Ceramics Live Art Radio Drama Other Forms Conclusions Chapter 7 A Note on Writing Comedy Chapter 8 Further Reading Straight-Up Technique Workbooks Understanding Format Journeys in Writing Practices Chapter 9 A Note on Ethics Part II Case Studies Chapter 10 Introduction to the Case Studies Chapter 11 Character and Dialogue in Life is Strange 2 Key Takeaways Further Reading Chapter 12 Ethics and Adaptation in 80 Days Key Takeaways Further Reading Chapter 13 Format and the Heist in Last Stop A General Note on Format in Last Stop The Heist Key Takeaways Further Reading Part III A Practical Workbook Chapter 14 Introduction to the Workbook Know Thyself How Do You Learn? How Do You Work? How Do You Reflect? Pathfinding Practice Is Not Career Tools Chapter 15 Tools for Starting Seeds Form-Driven Design Form-Driven Design Sheet Character Sheets Character Design Sheet Other Character-Creation Techniques World Sheets Place Design Sheets Applied Use of Sheets: Story-Driven Puzzle Design Puzzle Design Form Brief Setting Chapter 16 Tools for Developing Critical Response Theory Roles The Artist The Responder(s) The Facilitator The Four Stages of Feedback A Note on Playtesting Prototyping Developing Character: Dialogue Writing Begins with Listening Developing Story: Structure Learning to Edit Diagnosing What’s Wrong Advocacy, Diversity, and Representation Tools for Collaboration: Design Documentation Case Study: Gardens or Story? Location_Name What Happens When You Don’t Get What You Need? Writing Is Cheap Developing Your Practice Chapter 17 Tools for Finishing After Content Lock Quality Assurance Loc and VO Certification, Marketing, and PR Reviews Reflecting Portfolio Practice Conclusion Select Glossary of Games Industry Terms Bibliography Index

Similar books

Session C11: Ancient Cultural Landscapes in South Europe – their Ecological Setting and Evolution, Session C22: Gardeners from South America, Session S04: Agro-Pastoralism and Early Metallurgy Sessions, Session WS29: The Idea of Enclosure in Recent Iberian Prehistory, Session C88: Rhytmes et causalites des dynamiques de l'anthropisation en Europe entre 6500 ET 500 BC: Hypotheses socio-culturelles et/ou climatiques: Proceedings of the XV UISPP World Congress (Lisbon 4-9 September 2006) / Actes du XV Congrès Mondial (Lisbonne 4-9 Septembre 2006) Vol.36

2010 · PDF

THE BRITISH ARMY IN INDIA: ITS PRESERVATION BY AN APPROPRIATE CLOTHING, HOUSING, LOCATING, RECREATIVE EMPLOYMENT, AND HOPEFUL ENCOURAGEMENT OF THE TROOPS. with AN APPENDIX ON INDIA : THE CLIMATE OP ITS HILLS ; THE DEVELOPMENT OF ITS RESODRCBS, INDUSTRY, AND ARTS ; THE ADMINISTRATION OF JUSTICE ; THE BLACK ACT ; THE PROGRESS OF CHRISTIANITY ; THE TRAFFIC IN OPIUM ; THE VALUE OF INDIA ; PERMANENT CAUSES OF DISAFFECTION, AND OF THE RECENT REBELLION ; THE TRADITIONARY POLICY; MISGOVERNMENT BY NATIVE RULERS ; ANNEXATIONS OF THEIR TERRITORY, ETC.

1858 · PDF

Idries Shah 27 Books Collection : A Perfumed Scorpion, A Veiled Gazelle, Caravan of Dreams, Darkest England, Destination Mecca, Evenings with Idries Shah, Knowing How to Know, Learning How to Learn, Letters and Lectures of Idries Shah, Neglected aspects of Sufi study, Observations, Oriental Magic, Reflections, Seeker after Truth, Special Illumination, Special Problems in the study of Sufi ideas, Sufi thought and action, Tales of the Dervishes, The Dermis Probe, The Elephant in the Dark, The Englishman Handbook, Idries Shah Antology, The Magic Monastery, The natives are restless, wisdom of the Idiots PDF.

2022 · PDF

The travels of Capts. Lewis and Clarke from St. Louis, by way of the Missouri and Columbia rivers, to the Pacific ocean; performed in the years 1804, 1805 & 1806, by order of the government of the United States. Containing delineations of the manners, customs, religion, &c. of the Indians, comp. from various authentic sources, and original documents, and a summary of the Statistical view of the Indian nations, from the official communication of Meriwether Lewis. Illustrated with a map of the country, inhabited by the western tribes of Indians

1809 · PDF

Professional Linux kernel architecture ''Wrox programmer to programmer''--Cover. - ''What you are reading right now is the result of an evolution over more than seven years: After two years of writing, the first edition was published in German by Carl Hanser Verlag in 2003. It then described kernel 2.6.0. The test was used as a basis for the low-level design documentation for the EAL4+ security evaluation of Red Hat Enterprise Linux 5, requiring to update it to kernel 2.6.18 (if the EAL acronym does not mean anything to you, then Wikipedia is once more your friend). Hewlett-Packard sponsored the translation into English and has, thankfully, granted the rights to publish the result. Updates to kernel 2.6.24 were then performed specifically for this book''--P. ix

2008 · PDF