ENGLISH

Flash game development in a social, mobile, and 3D world

Book information

Publisher
Cengage Learning PTR
Year
2014
ISBN
9781435460201, 1435460200, 1435460219, 9781435460218
Language
english
Format
PDF
Filesize
6 MB (6792340 bytes)
Series
ITPro collection
Pages
1 v\624
Time added
2020-07-26 19:24:52

Description

1. Introduction to Flash Games, and development in 2011, with book conventions.2. AS3 Game programming standards.3. The business and development aspect of Flash Games: What needs to be done before you begin developing the game.4. Example Game 1, illustrating these standards.5. Important performance and optimization techniques, new and old.6. Music and Sound: Not just background anymore.7. Creating the look and feel for a game.8. Example Game 2: The Hidden Object Game (standalone).9. Fundamental Flash game physics, math and usability.10. 3D Chapter 1: The fake and pseudo 3D worlds of isometric and deeper.11. 3D Chapter 2: The side-scroller with parallax 3D background sample game (Game #3).12. 3D Chapter 3: True 3D concepts and fundamentals.13. 3D Chapter 4: The implementation of true 3D and the Flash 3D API in a sample game (Game #4).14. Social Gaming Chapter 1: Case study of a good Social Game, and what standards have evolved.15. Social Gaming Chapter 2: The technicalities and code of interfacing with Facebook from a backend and frontend perspective.16. Social Gaming Chapter 3: The Development of a sample Social Game for Facebook (Game #5).17. Mobile Games: Things to consider, motion sensors and new ways of looking at user interactivity. (Accelerometer, touch, multitouch, GPS, etc).18. Mobile Game example game (Game #6).19. Conclusion.Appendix A: The key code chart.Appendix B: The ASCII character list.Appendix C: About the CD-ROM.

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