ENGLISH

Android game programming for dummies

Book information

Publisher
Wiley
Year
2013
ISBN
9781118027745, 9781118260838, 9781118222188, 1118027744
Language
english
Format
PDF
Filesize
35 MB (36859687 bytes)
Pages
XVIII, 362 Seiten : Diagramme, Illustrationen ; 19
Time added
2020-07-26 19:24:52

Description

Introduction 1 Part I: Adopting the Android Gaming Mindset 7 Chapter 1: Getting to Know Android Gaming 9 Chapter 2: Designing Your Game 27 Chapter 3: Setting Up Your Development Environment 51 Part II: Starting to Program 77 Chapter 4: Dissecting an Android App 79 Part III: Making Your First Game: Crazy Eights 109 Chapter 5: Creating a Simple Title Screen 111 Chapter 6: Creating a Basic Play Screen 135 Chapter 7: Finishing Your First Game 181 Part IV: Moving On to Your Second Game: Whack-a-Mole 199 Chapter 8: Creating a Complex Title Screen 201 Chapter 9: Creating an Animated Play Screen 217 Chapter 10: Storing and Retrieving Game Information 245 Part V: Managing Your Game in the Market 261 Chapter 11: Making Money with Your Game 263 Chapter 12: Publishing and Updating Your Game 277 Part VI:The Part of Tens 295 Chapter 13: Ten Open-Source Game Projects 297 Chapter 14: Ten Game Engines and Tools 307 Chapter 15: Ten More Places to Distribute Your Game 317 Chapter 16: Ten Websites for Android Game Developers 327 Glossary 339 Index 343

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