Gameworlds: Virtual Media and Children’s Everyday Play
Book information
Description
Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The ‘gameworlds’ title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Pokémon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children’s imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players’ bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world. Cover Half-title Title Copyright Contents Acknowledgements List of Illustrations Introduction Space and time of play Media worlds Gameworlds Sim you later Notes 1 Virtual and Actual Worlds Translations Mr Happy and the Age of Mythology Back to Sandy Bay Transduction Notes 2 Virtual Media and Children’s Everyday Play Events Anti-glossary: Virtual; media; children; the every day; play Children Play Virtual Media Virtual media The everyday Note 3 Microethology: Methods for Studying Gameworlds Ethnography Anthropology of technology Ecology and ethos Assemblage Ethology Practical approaches Aesthetics, kinaesthetics and soft ware ethology Notes 4 Media Worlds Media histories of decline From gameworlds to playworlds: Material for other play Singing games and the media Transmedia systems: Drawing Pokémon Activity and passivity Media materials Note 5 Soft Worlds: Play with Computers Play with technology Rules and laws Interactivity and avatars Lively worlds Virtual time Everyday cyberculture Control aesthetics: I’m the one who makes the Lego Racers go Notes 6 Play Grounds: The Material and Immaterial in Play Talking into being The environment of the playground The space-time of play Bodies A micro-carnival Flux of games Note 7 Real Worlds: Realities, Virtualities and the Protopolitics of Play Bad play Realities Poesis Phantasmagoria Meta-play Prosthetic imagination The protopolitics of play Notes Bibliography Index
Similar books
Gameworlds: Virtual Media and Children's Everyday Play
2014 · PDF
New Media - A Critical Introduction
2009 · PDF
MySQL® Notes for Professionals book
2018 · PDF
MrExcel 2022: Boosting Excel
2022 · PDF
MrExcel 2022: Boosting Excel
2022 · PDF
Session C11: Ancient Cultural Landscapes in South Europe – their Ecological Setting and Evolution, Session C22: Gardeners from South America, Session S04: Agro-Pastoralism and Early Metallurgy Sessions, Session WS29: The Idea of Enclosure in Recent Iberian Prehistory, Session C88: Rhytmes et causalites des dynamiques de l'anthropisation en Europe entre 6500 ET 500 BC: Hypotheses socio-culturelles et/ou climatiques: Proceedings of the XV UISPP World Congress (Lisbon 4-9 September 2006) / Actes du XV Congrès Mondial (Lisbonne 4-9 Septembre 2006) Vol.36
2010 · PDF
THE BRITISH ARMY IN INDIA: ITS PRESERVATION BY AN APPROPRIATE CLOTHING, HOUSING, LOCATING, RECREATIVE EMPLOYMENT, AND HOPEFUL ENCOURAGEMENT OF THE TROOPS. with AN APPENDIX ON INDIA : THE CLIMATE OP ITS HILLS ; THE DEVELOPMENT OF ITS RESODRCBS, INDUSTRY, AND ARTS ; THE ADMINISTRATION OF JUSTICE ; THE BLACK ACT ; THE PROGRESS OF CHRISTIANITY ; THE TRAFFIC IN OPIUM ; THE VALUE OF INDIA ; PERMANENT CAUSES OF DISAFFECTION, AND OF THE RECENT REBELLION ; THE TRADITIONARY POLICY; MISGOVERNMENT BY NATIVE RULERS ; ANNEXATIONS OF THEIR TERRITORY, ETC.
1858 · PDF
Idries Shah 27 Books Collection : A Perfumed Scorpion, A Veiled Gazelle, Caravan of Dreams, Darkest England, Destination Mecca, Evenings with Idries Shah, Knowing How to Know, Learning How to Learn, Letters and Lectures of Idries Shah, Neglected aspects of Sufi study, Observations, Oriental Magic, Reflections, Seeker after Truth, Special Illumination, Special Problems in the study of Sufi ideas, Sufi thought and action, Tales of the Dervishes, The Dermis Probe, The Elephant in the Dark, The Englishman Handbook, Idries Shah Antology, The Magic Monastery, The natives are restless, wisdom of the Idiots PDF.
2022 · PDF