GURPS 4th edition. Mysteries
Book information
Description
http://www.sjgames.com/gurps/books/mysteries/ Introduction Chapter One: The Imperfect Crime Some Ground Rules Design Principles A Taxonomy of Murder Deep Background: The Crime's Story Going for the Ride: The Investigation's Story The Confrontation Chapter Two: "A Little Reddish Mould . . ." Homicide Investigations Non-Homicide Investigations Chapter Three: The Deadliest of Revealers Witnesses Expanded Influence and Reaction Rules Chapter Four: Oaths and Ordeals – Low-Tech Mysteries Low-Tech Mysteries Chapter Five: The Modern Detective Modern Mysteries Science Fiction Mysteries Timeline Chapter Six: Paranormal Mysteries Fantasy Mysteries A Compendium of Useful GURPS Spells Horror Mysteries Psionic Mysteries Chapter Seven: Characters Private Eyes and Police Character Concepts Advantages, Disadvantages, and Skills Equipment Bibliography Index
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