GURPS 4th edition. Transhuman Space: Transhuman Mysteries
Book information
Description
http://www.sjgames.com/gurps/transhuman/transhumanmysteries/ Introduction About The Author About GURPS 1. Setting and Genre The Electrolaser On The Stage Mystery vs. Suspense Subgenres And Settings The Classic Mystery Pulp, Hard-Boiled, and Noir Procedurals The Cozy Young Detectives 2. Investigators Occupational Lenses Canine Police Combat Advantages, Disadvantages, And Skills Advantages Perks Disadvantages Skills Investigative Skills Complementary Skills Techniques Equipment Digital Allies 3. You Know My Methods Data Searches Internal Records Public Archives Data Mining Following the Money Computer Access Levels of Access "I’m My Own Sysadmin" Intrusion Social Engineering Surveillance Spy-Tech Remote Surveillance Traffic Analysis Forensic Methods Nanodetection Genetics Memetics Artifact Analysis Population Analysis Deprogramming Debunking Countermemetics Memes and the Law Simulations Profiling Crime Scenarios Legwork Observation Informants Searches Virtual Legwork 4. Crimes And Criminals The Criminal Classes Fringers Climbers Bosses The Ruling Classes Twisted Eloi Nonhuman Criminals Crimes And Themes The Art Of Invisibility Security: The Low-Tech Option Avoiding Surveillance Covering Trails Going Unrecorded Hidden Messages Laundered Funds The Supplicant 5. Designing And Presenting Scenarios NDAs The Exposition The Story Behind The Story Inquiries And Complications Voice Under The Recognition Ongoing Subplots Closing Accounts Index
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