3D Programming for Windows: Three-Dimensional Graphics Programming for the Windows Presentation Foundation
Book information
Description
Get a focused introduction to programming 3D graphics with the Windows Presentation Foundation 3D API. Complementing his book Applications = Code + Markup, award-winning author Charles Petzold builds on XAML essentials, teaching you how to display and animate 3D graphics under the Microsoft .NET Framework 3.0 and Windows Vista. You'll get expert guidance and code samples in XAML and Microsoft Visual C♯-- helping you master the skills you need to create high-fidelity user interfaces. Discover how to:Define complex 3D objects with triangle meshesEnhance the illumination of 3D surfaces with light a.;Table of Contents; Introduction; The Role of WPF 3D; Your Background; System Requirements; Code Samples; Petzold. Media3D and Other Tools; Support for This Book; Questions and Comments; Author's Web Site; Special Thanks; Chapter 1. Lights! Camera! Mesh Geometries!; Three-Dimensional Coordinates; Points in Space; Introduction to Vectors; Defining the 3D Figure; Lights and Camera; The Viewport3D and Its Constituents; Variations in Code and Markup; Fields of View; Defining Flat Rectangles; Defining "Solid" Figures; Balancing Light Sources; The Orthographic Projection; Why Not Share the Vertices?
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