ENGLISH

The Theory of Search Games and Rendezvous

Book information

Publisher
Springer US
Year
2003
ISBN
0-306-48212-6, 0-7923-7468-1
DOI
10.1007/b100809
LCC
T57.97 .A39 2003
Open Library ID
OL18918788M
Language
english
Format
PDF
Filesize
16 MB (16298505 bytes)
Series
International Series in Operations Research & Management Science 55
Edition
1
Pages
319\336
Library
torrents.ru tech collections 2009-11-14
Time added
2010-01-11 02:35:34

Description

Search Theory is one of the original disciplines within the field of Operations Research. It deals with the problem faced by a Searcher who wishes to minimize the time required to find a hidden object, or “target. ” The Searcher chooses a path in the “search space” and finds the target when he is sufficiently close to it. Traditionally, the target is assumed to have no motives of its own regarding when it is found; it is simply stationary and hidden according to a known distribution (e. g. , oil), or its motion is determined stochastically by known rules (e. g. , a fox in a forest). The problems dealt with in this book assume, on the contrary, that the “target” is an independent player of equal status to the Searcher, who cares about when he is found. We consider two possible motives of the target, and divide the book accordingly. Book I considers the zero-sum game that results when the target (here called the Hider) does not want to be found. Such problems have been called Search Games (with the “ze- sum” qualifier understood). Book II considers the opposite motive of the target, namely, that he wants to be found. In this case the Searcher and the Hider can be thought of as a team of agents (simply called Player I and Player II) with identical aims, and the coordination problem they jointly face is called the Rendezvous Search Problem.

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