ENGLISH

Project arcade: build your own arcade machine

Book information

Publisher
John Wiley, Hungry Minds
Year
2004
ISBN
9780764556166, 0-7645-5616-9
Language
english
Format
PDF
Filesize
9 MB (9188744 bytes)
Pages
476\506
Time added
2019-09-25 00:10:00

Description

Content: Machine derived contents note: Acknowledgments. -- Introduction. -- Part I: Playing Your Games the Way They Are Meant to Be Played?with Arcade Controls. -- Chapter 1: Picking Your Path to Game-Playing Nirvana. -- Chapter 2: Building Your Arcade Cabinet. -- Part II: Designing and Building Your Dream Arcade Control Panel. -- Chapter 3: Pushing Your Buttons and the Joy of Joysticks. -- Chapter 4: Taking Your Game Out for a Spin?Spinners and Trackballs. -- Chapter 5: Arcade Controls for Power Gamers. -- Chapter 6: Building the Control Panel. -- Part III: Hooking Things Up Under the Hood?Time to Trick the Computer. -- Chapter 7: How It Works?Turning a Computer into the Brains of an Arcade Machine. -- Chapter 8: Using the Keyboard Connector for Arcade Controls. -- Chapter 9: Arcade Controls Using the Mouse Connector. -- Chapter 10: Miscellaneous Bits of Arcade Trickery. -- Part IV: Putting Together the Final Pieces. -- Chapter 11: Audio?Silence Isn?t Golden. -- Chapter 12: A Picture Is Worth a Thousand Tokens? -- Chapter 13: Installing the Computer. -- Chapter 14: Choosing and Loading Software. -- Chapter 15: Buttoning Up the Odds and Ends. -- Part V: Like the Concept but Not Sure You Have It in You? -- Chapter 16: Stuck? Frustrated? Out of Quarters? -- Chapter 17: Buying Your Way to Gaming Nirvana. -- Chapter 18: Online Places to Go. -- Appendix A: Where to Find Arcade Parts for Your Project. -- Appendix B: The Great Debate?Preserving Versus MAMEing the Past. -- Appendix C: What?s on the CD-ROM. -- Index. -- End-User License Agreement.

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