ENGLISH

Handbook of Research on Human-Computer Interfaces and New Modes of Interactivity

Book information

Publisher
Engineering Science Reference
Year
2019
ISBN
1522590692, 9781522590699
Language
english
Format
PDF
Filesize
23 MB (24581666 bytes)
Series
Advances in Computational Intelligence and Robotics
Pages
450\514
Time added
2020-03-06 12:42:10

Description

Due to its versatility and accessibility, individuals all around the world routinely use various forms of technology to interact with one another. Over the years, the design and development of technologies and interfaces have increasingly aimed to improve the human-computer interactive experience in unimaginable ways. The Handbook of Research on Human-Computer Interfaces and New Modes of Interactivity is a collection of innovative research on the methods and applications of interactive technologies in the modern age. Highlighting topics including digital environments, sensory applications, and transmedia applications, this book is ideally designed for academicians, researchers, HCI developers, programmers, IT consultants, and media specialists seeking current research on the design, application, and advancement of different media technologies and interfaces that can support interaction across a wide range of users. Editorial Advisory Board List of Contributors Table of Contents Preface Section 1: Design and Methodology 1 Application of Direct and Indirect Human-Centered Design Techniques With Dyslexic Users • Dominik Hagelkruys, Renate Motschnig 2 Observations on Design Thinking in Novice Designers While Empathizing With Persona • Abhishek Dahiya, Jyoti Kumar 3 A Protocol for Reviewing Off-the-Shelf Games to Inform the Development of New Educational Games • Ruth Torres Castillo, Sara Morales 4 Surveying Games With a Combined Model of Immersion and Flow • Ehm Kannegieser, Daniel Atorf, Josua Meier 5 Deus ex Machina: The Automation of a Religious Ritual in a Data-Driven Machine – Design, Implementation, and Public Reception • Michael A. Herzog, Danny Schott, Carsten Greif, Dominik Schumacher, Florian T. Brody, Sinah Herrklotsch 6 Explanations in Artificial Intelligence Decision Making: A User Acceptance Perspective • Norman G. Vinson, Heather Molyneaux, Joel D. Martin Section 2: Applications 7 Redesign of the Bank Reconciliation Interface of the Conta Azul Software • João Antonio de Menezes Neto, Victor Rafael Laurenciano Aguiar 8 Development of Interface for Assisting Energy-Saving Utilizing Information From Network Home Appliances • Takumi Shida, Hiroshi Sugimura, Moe Hamamoto, Masao Isshiki 9 Applied Alternative Tools and Methods in the Replacement of the Game Design Document • Pedro Henrique Roscoe Lage de Oliveira, Carlos Alberto Silva de Miranda, Joao Victor Boechat Gomide 10 Using Augmented-Reality to Aid in Lego Construction: A Mobile Application • Conrado Ruiz Jr., Juan Lorenzo Simeon, Kingston Anthony Koa, John Israel Domingo Caingles, Anne Marielle Bagamaspad 11 An ARM Framework for F2P Mobile Games • Marisardo Bezerra de Medeiros Filho, Farley Fernandes, Felipe Matheus Calado, André Menezes Marques Neves 12 Introduction to a Collaborative Mobile Web Platform: Higher M@t-EduTutor • Isabel Araújo, Pedro Miguel Faria 13 Lesion Boundary Segmentation With Artifacts Removal and Melanoma Detection in Skin Lesion Images • Julie Ann Acebuque Salido, Conrado Ruiz Jr., Nelson Marcos Section 3: User Experience and Usability Studies 14 “Think of the Children!”: The Relationship Between Visual Complexity, Age, Visual Aesthetics, and Learning Motivation With Regard to Children • Hsiu-Feng Wang 15 Instrumental Music Design: Influence on Task Performance • Brayan Mauricio Rodriguez, Carlos Arce-Lopera, Ana M. Arboleda, Javier Diaz-Cely, Julian Correa, Pablo Montoya 16 Impact of Evaluating the Usability of Assisted Technology Oriented by Protocol • Ana Carolina Oliveira Lima, Maria de Fatima Queiroz Vieira, Ana Isabel Martins, Nelson Pacheco Rocha, Joana Catarina Mendes, Ronaldo da Silva Ferreira 17 The Convergence Between Challenge-Based Learning and Game Design Thinking Methodologies: Exploring Creativity and Innovation in the Game Development Process • Isabel Cristina Siqueira da Silva 18 Mindfulness and HCI • Jacek Sliwinski 19 Proposal of a User’s Cognitive Load-Centric Methodology for HCI-Based Control Panel Design • Naveen Kumar, Jyoti Kumar 20 Groupwise Non-Rigid Image Alignment Using Few Parameters: Registration of Facial and Medical Images • Ahmad Hashim Aal-Yhia, Bernard Tiddeman, Paul Malcolm, Reyer Zwiggelaar 21 Evaluating an E-Learning Application to Protect Vulnerable Users From Cyberbullying • Marian McDonnell, Hannah O’Sheehan, Irene Connolly 22 BlueEyes: A Pilot Project and a New Way to See the World • Ana Rita Teixeira, Anabela Gomes, Joao Gilberto Orvalho Compilation of References About the Contributors Index

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