GURPS Fantasy-Tech 1 The Edge of Reality
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Description
Introduction The Fantastic and the Concrete Cost Factor About the Author 1. Weapons and Armor Philoctetes' Bow "Poisoned" Clothing Reflective Heat Rays Anti-Ship Claw Counterweight Naval Mine Pneumatic Weapons Air Guns Steam Cannon Multi-Barrel Artillery Ethnic Cool Very Cheap Swords New Wildcard Skill: Katana! Combination Weapons Mr. Stab-Stab Bang-Bang Armor Superheavy Plate Gothic Plate Treated Linen Armor Leather Cloak Studded Armor Horned Helmets 2. Transportation Overland Railways Land Sailing Spring-Powered Cars Tanks The Di Giorgio Tank Against Gravity Hot Air Balloons Specific Attraction Parachutes and Gliders True Flight Wings Vimanas Vimana Weapons At Sea Naval Siege Towers Animal-Powered Paddle Wheeler Submarines Up Periscope 3. Power and Automata Conventional Forces Choking Harness Steam Perpetual Motion Unconventional Forces Electrical Batteries Magnets Pyramid Power Sound Levitation Computers Automata Simple Automata Mechanical Androids Biological Constructs 4. Other Technologies Unusual Materials Azzalum Orichalcum Bononian Stone Flexible Glass Incombustible Oil Aluminum Ninja Gear The Pseudosciences Alchemy Mundane vs. Magical Astrology Enforcing Astrology Esoteric Medicine Astrology and Medicine Miscellaneous Inventions Floral Clock (TL4) Grappling Catapult (TL4) Horse Cannon (TL4) Spiral Elevator (TL4) 5. Early Arrivals Stirrups Gunpowder Germ Theory Literacy Index
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