ENGLISH

Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL

Book information

Publisher
Apress
Year
2007
ISBN
9781590598177, 1590598172
LCC
QA76.76.C672 D385 2007
Open Library ID
OL23620504M
Language
english
Format
PDF
Filesize
15 MB (15418534 bytes)
Series
Expert's Voice in Java
Edition
1
Pages
527\527
Library
mexmat
Time added
2009-07-20 03:45:11

Description

This book is divided into three main sections: Java 3D, nonstandard input devices for game playing,and JOGL. Java 3D is a high-level 3D graphics API based around the construction of a scene graph data structure that contains the objects that appear in the 3D scene. Java 3D topics covered here include how to build your own 3D models, load existing models, create detailed landscapes, display beautiful skies and backgrounds, and have users navigate through the scene, bumping into things as they go. I examine three nonstandard input devices: the webcam, the gamepad, and the P5 data glove—all fun alternatives to the rather boring PC keyboard and mouse. JOGL is a Java wrapper around the popular OpenGL 3D graphics API, which offers a less high- level programming abstraction than Java 3D (in particular, there’s no scene graph to build). JOGL’s closeness to OpenGL means there’s a wealth of existing OpenGL examples, tutorials, and program- ming tips and techniques that can be reused without much recoding. I look at topics similar to those for Java 3D: landscapes, skyboxes, billboards, picking, fog, overlays, and building and loading models.

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