ENGLISH

Collaborative product design: working better together for better UX

Book information

Publisher
O'Reilly Media
Year
2019
ISBN
9781491974988, 1491974982, 9781491975008, 1491975008
Language
english
Format
EPUB
Filesize
51 MB (53347156 bytes)
Pages
\0
Time added
2020-07-26 19:24:52

Description

Design and collaboration. The elements of design: think-make-check and the four models -- Fidelity: check the right things with the right people -- The elements of collaboration: shared understanding, inclusion, and trust -- Collaboration in practice: frame, facilitate, and finish -- Project strategy. The strategic landscape -- Identify project goals with goal mapping -- Identify a concrete vision for success -- Document and share project goals and vision -- Users. Users and user research -- Identify users with the Bull's Eye Canvas -- Explore user attributes with the profile Canvas -- User needs and preferences with the attributes grid -- Document and share user models -- Interactions. Elements of interactions -- Identify what to build with Touchpoint maps -- Understand how products fit together with Journey maps -- Interfaces. The visible and invisible parts of an interface -- Design interfaces with 4-corners -- Strategies for sketching interfaces -- Choose the right interface model: wireframes, comps, or prototypes? -- Checks. Checks (and balances). Design and collaboration. The elements of design: think-make-check and the four models -- Fidelity: check the right things with the right people -- The elements of collaboration: shared understanding, inclusion, and trust -- Collaboration in practice: frame, facilitate, and finish -- Project strategy. The strategic landscape -- Identify project goals with goal mapping -- Identify a concrete vision for success -- Document and share project goals and vision -- Users. Users and user research -- Identify users with the Bull's Eye Canvas -- Explore user attributes with the profile Canvas -- User needs and preferences with the attributes grid -- Document and share user models -- Interactions. Elements of interactions -- Identify what to build with Touchpoint maps -- Understand how products fit together with Journey maps -- Interfaces. The visible and invisible parts of an interface -- Design interfaces with 4-corners -- Strategies for sketching interfaces -- Choose the right interface model: wireframes, comps, or prototypes? -- Checks. Checks (and balances).

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