ENGLISH

Exercises in Programming Style

Book information

Publisher
CRC Press
Year
2020
ISBN
9780367350208, 9780367360207, 9780429343216
Language
english
Format
PDF
Filesize
3 MB (3006185 bytes)
Edition
2
Pages
336\361
Time added
2020-08-14 13:41:58

Description

The first edition of Exercises in Programming Style was honored as an ACM Notable Book and praised as "The best programming book of the decade." This new edition retains the same presentation but has been upgraded to Python 3, and there is a new section on neural network styles. Using a simple computational task (term frequency) to illustrate different programming styles, Exercises in Programming Style helps readers understand the various ways of writing programs and designing systems. It is designed to be used in conjunction with code provided on an online repository. The book complements and explains the raw code in a way that is accessible to anyone who regularly practices the art of programming. The book can also be used in advanced programming courses in computer science and software engineering programs. The book contains 40 different styles for writing the term frequency task. The styles are grouped into ten categories: historical, basic, function composition, objects and object interactions, reflection and metaprogramming, adversity, data-centric, concurrency, interactivity, and neural networks. The author states the constraints in each style and explains the example programs. Each chapter first presents the constraints of the style, next shows an example program, and then gives a detailed explanation of the code. Most chapters also have sections focusing on the use of the style in systems design as well as sections describing the historical context in which the programming style emerged. Cover Half Title Title Page Copyright Page Dedication Contents Preface to the Second Edition Preface to the First Edition Prologue Author Part I: Historical Chapter 1: Good Old Times Chapter 2: Go Forth Chapter 3: Arrays Part II: Basic Styles Chapter 4: Monolithic Chapter 5: Cookbook Chapter 6: Pipeline Chapter 7: Code Golf Part III: Function Composition Chapter 8: Infinite Mirror Chapter 9: Kick Forward Chapter 10: The One Part IV: Objects and Object Interaction Chapter 11: Things Chapter 12: Letterbox Chapter 13: Closed Maps Chapter 14: Abstract Things Chapter 15: Hollywood Chapter 16: Bulletin Board Part V: Reflection and Metaprogramming Chapter 17: Introspective Chapter 18: Reective Chapter 19: Aspects Chapter 20: Plugins Part VI: Adversity Chapter 21: Constructivist Chapter 22: Tantrum Chapter 23: Passive Aggressive Chapter 24: Declared Intentions Chapter 25: Quarantine Part VII: Data-Centric Chapter 26: Persistent Tables Chapter 27: Spreadsheet Chapter 28: Lazy Rivers Part VIII: Concurrency Chapter 29: Actors Chapter 30: Dataspaces Chapter 31: Map Reduce Chapter 32: Double Map Reduce Part IX: Interactivity Chapter 33: Trinity Chapter 34: Restful Part X: Neural Networks Chapter 35: Dense Chapter 36: Dense Chapter 37: Bow Tie Chapter 38: Neuro-Monolithic Chapter 39: Sliding Window Chapter 40: Recurrent Index

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