Beginning Rust Programming
Book information
Description
Quickly learn the ropes with the Rust programming language using this practical, step-by-step guide In Beginning Rust Programming, accomplished programmer and author Ric Messier delivers a highly practical, real-world guide to coding with Rust. Avoiding dry, theoretical content and “Hello, world”-type tutorials of questionable utility, the book dives immediately into functional Rust programming that takes advantage of the language’s blazing speed and memory efficiency. Designed from the ground up to give you a running start to using the multiparadigm system programming language, this book will teach you to: Solve real-world computer science problems of practical importance Use Rust’s rich type system and ownership model to guarantee memory-safety and thread-safety Integrate Rust with other programming languages and use it for embedded devices Perfect for programmers with some experience in other languages, like C or C++, Beginning Rust Programming is also a great pick for students new to programming and seeking a user-friendly and robust language with which to start their coding career. Cover Title Page Copyright Page Contents Introduction Obtaining Rust Getting the Source Code What You Will Learn Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter 14 Chapter 15 Providing Feedback Chapter 1 Game of Life: The Basics Game of Life: The Program Starting with Cargo Putting the Pieces Together Bringing In External Functionality Namespaces Generating the Game Grid Dissecting Main Defining Functions Defining Variables Datatypes Arrays Control Structures Looking at More Function Functions Returning Values Passing Parameters Scope Compiling Programs Summary Exercises Additional Resources Chapter 2 Extended Life Understanding Ownership Extending Life Adding Modules Working with Command-Line Arguments Option Types Reading from Files Extracting Values Populating from the Vector Outputting to the Terminal Using Colors Printing Generations Summary Exercises Additional Resources Chapter 3 Building a Library References First Pass Traits and Implementations Self-Identification The Rest Second Pass The Driver Summary Exercises Additional Resources Chapter 4 Hangman Our Data The Traits Implementations Using the Option Enum Finishing Up the Implementation Reading Files and Selecting Words Handling Errors Concisely Generics and Bounds A Vector of Lines The Rest of the Story Initialization Playing the Game Summary Exercises Additional Resources Chapter 5 In Concurrence The Dining Philosophers Mutexes and Semaphores Interprocess Communications The Main Event Unix Sockets File and Directory Handling Closures Threading in the Main Creating Streams Cryptographic Hashing Creating Threads Summary Exercises Additional Resources Chapter 6 Clients and Servers Planning Network Programming Programming Sockets Rust TCP Server Handling Requests Operating System Calls Summary Exercises Additional Resources Chapter 7 Client-Side Applications Encryption Encryption Algorithms Going Hybrid Encryption Algorithms Transport Layer Security (TLS) TLS Server Remote Access Client Creating the Connection Validating Input Regular Expressions The Final Function Summary Exercises Additional Resources Chapter 8 Going Relational Application Architectures n-Tier Applications Microservices Model-View-Controller Databases Structured Query Language Server or Embedded Accessing Databases Writing a Database Program Main and Modules Database Functions Adding Records Listing Records Summary Exercises Additional Resources Chapter 9 No(SQL) Going Assertions Design by Contract NoSQL Working with MongoDB Inserting Data Reading in Data from a File Populating the Database Retrieving Values Summary Exercises Additional Resources Chapter 10 Web Communications Style Guides Hypertext Transfer Protocol Programmatic Communication Web Communication Over TLS Client Communication Jumping Ahead Jumping Back Summary Exercises Additional Resources Chapter 11 Web Server Offensive vs. Defensive Programming Web Application Communications Web Application Parameters Asynchronous JavaScript and XML Representational State Transfer APIs in Node.js and Python API Server in Rust Rust Rocket Summary Exercises Additional Resources Chapter 12 Getting to the System Extending Functionality Windows Registry Programmatic Access to the Registry Using Rust to Access the Registry System Information with Rust Persistence (for Fun) Summary Exercises Additional Resources Chapter 13 Device Programming Logging Using syslog Using Windows Event Logs Working with Raspberry Pi Lighting Lights Reading GPIO Summary Exercises Additional Resources Chapter 14 Collecting Stuff Arrays and Vectors Linked Lists Stacks Queues Sorting Search Trees Summary Exercises Additional Resources Chapter 15 Odds and Sods Unit Testing Testing Types Test Plans Unit Tests Recursion Machine Learning Chatbots Neural Networks Summary Exercises Additional Resources Index EULA
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