Python Crash Course
Book information
Description
Python Crash Course is the world’s best-selling guide to the Python programming language. This fast-paced, thorough introduction will have you writing programs, solving problems, and developing functioning applications in no time. You’ll start by learning basic programming concepts, such as variables, lists, classes, and loops, and practice writing clean code with exercises for each topic. You’ll also learn how to make your programs interactive and test your code safely before adding it to a project. You’ll put your new knowledge into practice by creating a Space Invaders–inspired arcade game, building a set of data visualizations with Python’s handy libraries, and deploying a simple application online. As you work through the book, you’ll learn how to: • Use powerful Python libraries and tools, including pytest, Pygame, Matplotlib, Plotly, and Django • Make increasingly complex 2D games that respond to keypresses and mouse clicks • Generate interactive data visualizations using a variety of datasets • Build apps that allow users to create accounts and manage their own data, and deploy your apps online • Troubleshoot coding errors and solve common programming problems New to this edition: This third edition is completely revised to reflect the latest in Python code. New and updated coverage includes VS Code for text editing, the pathlib module for file handling, pytest for testing your code, as well as the latest features of Matplotlib, Plotly, and Django. If you’ve been thinking about digging into programming, Python Crash Course will provide you with the skills to write real programs fast. Why wait any longer? Start your engines and code! Uses Python 3 Preface to the Third Edition Acknowledgments Introduction Part I: BASICS Chapter 1: Getting Started Chapter 2: Variables and Simple Data Types Chapter 3: Introducing Lists Chapter 4: Working with Lists Chapter 5: if Statements Chapter 6: Dictionaries Chapter 7: User Input and while Loops Chapter 8: Functions Chapter 9: Classes Chapter 10: Files and Exceptions Chapter 11: Testing Your Code Part II: PROJECTS Chapter 12: A Ship That Fires Bullets Chapter 13: Aliens! Chapter 14: Scoring Chapter 15: Generating Data Chapter 16: Downloading Data Chapter 17: Working with APIs Chapter 18: Getting Started with Django Chapter 19: User Accounts Chapter 20: Styling and Deploying an App Afterword Appendix A: Installation and Troubleshooting Appendix B: Text Editors and IDEs Appendix C: Getting Help Appendix D: Using Git for Version Control Appendix E: Troubleshooting Deployments Index View the Copyright page View the detailed Table of Contents View the Index
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