Learn Unity 2017 for iOS Game Development: Create Amazing 3D Games for iPhone and iPad
Book information
Description
Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer. You'll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue. Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need. What You'll LearnHow to include iAds How to integrate Game Center leaderboards and achievementsHow to profile and optimize performanceWho This Book Is For iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices. Front Matter ....Pages i-xxi Getting Started (Allan Fowler, Philip Chu)....Pages 1-14 A Unity Tour (Allan Fowler, Philip Chu)....Pages 15-54 Making a Scene (Allan Fowler, Philip Chu)....Pages 55-98 Making It Move: Scripting the Cube (Allan Fowler, Philip Chu)....Pages 99-129 Let’s Dance! Animation and Sound (Allan Fowler, Philip Chu)....Pages 131-154 Let’s Roll! Physics and Controls (Allan Fowler, Philip Chu)....Pages 155-188 Let’s Bowl! Advanced Physics (Allan Fowler, Philip Chu)....Pages 189-224 Let’s Play! Scripting the Game (Allan Fowler, Philip Chu)....Pages 225-252 The Game GUI (Allan Fowler, Philip Chu)....Pages 253-278 Using Unity iOS (Allan Fowler, Philip Chu)....Pages 279-299 Building for Real: Device Testing and App Submission (Allan Fowler, Philip Chu)....Pages 301-325 Presentation: Screens and Icons (Allan Fowler, Philip Chu)....Pages 327-355 Handling Device Input (Allan Fowler, Philip Chu)....Pages 357-371 Optimization (Allan Fowler, Philip Chu)....Pages 373-416 Where to Go from Here? (Allan Fowler, Philip Chu)....Pages 417-431 Back Matter ....Pages 433-440
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