ENGLISH

Mathematical Basics of Motion and Deformation in Computer Graphics: Second Edition

Book information

Publisher
Morgan & Claypool Publishers
Year
2017
ISBN
1627056971, 9781627056977
Language
english
Format
PDF
Filesize
1 MB (1125087 bytes)
Series
Synthesis Lectures on Visual Computing
Edition
2
Pages
96\82
Time added
2017-05-28 10:53:30

Description

This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.

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