ENGLISH

Learning OpenGL ES for iOS: a hands-on guide to modern 3D graphics programming

Book information

Publisher
Addison-Wesley
Year
2013
ISBN
9780321741837, 0321741838
Language
english
Format
PDF
Filesize
10 MB (10785079 bytes)
Series
Addison-Wesley learning series
Pages
xii, 337 pages : illustrations ; 23 cm\352
Time added
2020-07-26 19:24:52

Description

Using modern mobile graphics hardware -- Making the hardware work for you -- Textures -- Shedding some light -- Changing your point of view -- Animation -- Loading and using models -- Special effects -- Optimization -- Terrain and picking -- Math cheat sheet -- Putting it all together.;Provides information on using OpenGL ES in Apple's iOS environment, covering such topics as creating textures, rendering 3D geometric objects, animating scenes, partitioning data, and implementing special effects. Using modern mobile graphics hardware -- Making the hardware work for you -- Textures -- Shedding some light -- Changing your point of view -- Animation -- Loading and using models -- Special effects -- Optimization -- Terrain and picking -- Math cheat sheet -- Putting it all together.

Similar books