ENGLISH

Unity 2018 Augmented Reality Projects

Book information

Publisher
Packt Publishing
Year
2018
ISBN
9781788838764
Language
english
Format
PDF
Filesize
22 MB (23069587 bytes)
Edition
1
Pages
358\353
Time added
2021-09-14 05:12:50

Description

Create engaging Augmented Reality (AR) applications with Unity 3D that can be experienced with devices such as HoloLens and Daydream Key FeaturesLearn the principles of AR application development Work with the most popular sensors used in AR games and applications across Android, Apple and WindowsBuild experiences with interactive objects, physics, UI, animations, and C# scriptingBook Description Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018. This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor. By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity. What you will learnBuild and run AR applications for specific headsets, including HoloLens and DaydreamCreate 3D scenes with Unity and other 3D tools while learning about world space and scaleMove around your AR scenes using locomotion and teleportationCreate filters or overlays that work in tandem with facial recognition softwareUse GPS, geolocation services, and the camera feed to create a fitness applicationIntegrate AR and VR concepts together in a single applicationWho this book is for Unity 2018 Augmented Reality Projects is for you if you're a game developer familiar with 3D computer graphics and interested in building your own AR games or applications. Any experience in Unity and C# is an advantage. Table of ContentsWhat AR is and How to Get Set upGIS Fundamentals - The Power of MappingCensored - Various Sensor Data and PluginsThe Sound of Flowery ProsePicture Puzzle - The AR ExperienceFitness for Fun: Tourism and Random WalkingSnap it! Adding Filters to PicturesTo the HoloLens and Beyond Cover Title Page Copyright and Credits Dedication Packt Upsell Contributors Table of Contents Preface Chapter 1: What AR is and How to Get Set up Available AR packages  Defining AR An incomplete list of AR devices Advantages and disadvantages of the different AR toolkits available ARCore ARKit Vuforia ARToolKit Building our first AR applications Setting up Vuforia Setting up ARToolKit Setting up ARCore Setting up ARKit Building Hello World in ARKit Summary Questions Chapter 2: GIS Fundamentals - The Power of Mapping What is GIS? The history of GIS GIS techniques and technologies Ways to capture GIS Converting from raster to vector Projections and coordinate systems Spatial analysis with GIS Data analysis with GIS GIS modeling Geometric networks Hydrological modeling Cartographic modeling Map overlays Statistics used with GIS Geocoding Reverse geocoding Open Geospatial Consortium Standards Web mapping GIS and adding dimension of time Semantics The implications of GIS in society GIS in the real world GIS in education GIS in local governments GIS and augmented reality Applications of GIS Gaming and GIS Summary Questions Chapter 3: Censored - Various Sensor Data and Plugins Project overview Getting started Sensors Leveraging sensors with plugins Writing unity plugins C# language plugin C++ language plugin Swift language plugin Objective-C language plugin Java language plugin Creating a sensor driver in Java Summary Have a go hero Questions Further reading Chapter 4: The Sound of Flowery Prose Project overview Getting started Conceptualizing the project Basic idea/concept Choosing the right programming language Choosing your release platform Choosing your game engine, libraries, and frameworks Developing the game design and application design document Bonus – UML design Prototyping Setting up the Unity project Code implementation details Working with XCode Summary Questions Further reading Chapter 5: Picture Puzzle - The AR Experience Project background Project overview Getting started Installing Vuforia Differences between macOS and Windows setups Windows project setup Building the Windows project macOS project setup Building the macOS Project Working with Xcode Summary Questions Chapter 6: Fitness for Fun - Tourism and Random Walking Background information on Mapbox Project overview Getting started Setting up Mapbox Important items to note Setting up the project Scripting the project Finalizing the project Summary Questions Further reading Chapter 7: Snap it! Adding Filters to Pictures Project overview Getting started What is OpenCV? Creating the project with paid assets Installing and building OpenCV Downloading OpenCV [Configuring the CMake and OpenCV source files] Configuring the CMake and OpenCV source files OpenCV with Unity OpenCV and Unity Summary Questions Further reading Chapter 8: To the HoloLens and Beyond What is Mixed Reality, and how does it work? Urban Hunt Smart Urban Golf XR applications in media XR with HoloLens Getting Mixed Reality ready Project overview Playing with Mixed Reality Setting up the camera Performance and quality control Targeting the Windows 10 SDK Do the robot Building and deploying from Visual Studio Summary Questions Further reading Other Books You May Enjoy Index

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