LightWave 3D 8 Cartoon Character Creation, Volume 1: Modeling & Texturing
Book information
Description
This book is great for people who are familiar with Lightwave but not very much experienced with character animation.
It's an easy to follow, step-by-step book that will surprise you when you see how simple and easy character animation can be.
I'm already halfway through it and loving it. Can't wait to get to volume 2, wich explains in a more detailed fashion exactly how stuff works.
But I higly recommend it!
One small advice: follow the instructions strictly, even when it comes to naming stuff - as I found out the hard way, Lightwave is case-sensitive when it comes to naming bones and stuff, and if you name things differently from the book, you will get in trouble by the time you have to write expressions.
Also, refer to the writer's webpage and look up the typos in the book - if you don't correct some of them things get really messed up. Team DDU......Page 1 Table Of Contents......Page 4 Introduction......Page 14 1.1 Files and Folders......Page 18 1.2 Modifying Shortcuts......Page 20 Options......Page 21 Interface......Page 23 Options......Page 26 Interface......Page 29 What and Who......Page 35 Research......Page 36 2.2 Analyzing the Concept......Page 38 Read the Script......Page 40 Size Counts......Page 42 Background Images......Page 43 3.1 Modeler Setup......Page 49 Torso......Page 51 LegsandFeet......Page 56 Arms......Page 60 Hands......Page 63 3.3 Modeling the Head......Page 73 Mouth......Page 76 Teeth and Tongue......Page 79 Ears......Page 81 Eyes......Page 86 3.4 Creating Surfaces......Page 90 Weights and Gradients......Page 92 Creating Weight Maps......Page 93 Creating Gradients......Page 94 3.5 Creating Morphs......Page 96 Creating Mouth Expressions......Page 97 Opening the Jaw......Page 99 Creating Eyelid Morphs......Page 100 Spine......Page 102 Leg......Page 104 Arm......Page 106 Hand and Fingers......Page 107 Eye......Page 109 Ear and Antenna......Page 111 Arms......Page 113 Hands......Page 114 Head......Page 115 LegsandFeet......Page 117 Body......Page 119 Eyes......Page 121 Assigning Weights to Skelegons......Page 123 Preparing for Layout......Page 124 Object Properties......Page 125 Converting Skelegons......Page 127 Parenting the Bones......Page 128 Adjusting the Leg Bones......Page 131 Adjusting the Arm Bones......Page 133 Creating Animation Controls......Page 135 Creating Control Parents......Page 138 Configuring the Controls......Page 139 Bone Settings......Page 141 Bone Strength......Page 146 Mirroring the Rig......Page 147 Organizing the Rig......Page 149 Eyes and Eyelids......Page 151 Eye Stretching......Page 152 Eyelid Automation......Page 156 Adding More Eyelid Controls......Page 160 Testing the Rig......Page 161 5.1 Subpatch Modeling101......Page 165 Subpatch Limitations......Page 166 Subpatch Guidelines......Page 167 Subpatch Distortion......Page 169 5.2 Modeler Setup......Page 170 Basic Shapes......Page 171 Eye Sockets......Page 174 Nose......Page 176 Mouth......Page 183 Ears......Page 190 Adjusting the Shapes......Page 198 Creating the Details......Page 199 Ears......Page 200 Nostrils......Page 204 Nose Wrinkles......Page 207 Eyes and Eyelids......Page 211 Eyebrows......Page 214 Adjusting the Proportions......Page 218 Inner Mouth......Page 221 Gums......Page 223 Tongue......Page 226 Teeth......Page 228 Closing the Mouth......Page 233 Final Details......Page 235 Hair......Page 236 Final Eyeballs......Page 238 5.4 Modeling the Body......Page 241 Torso......Page 242 Arms......Page 245 Groin......Page 247 Legs......Page 249 Hands......Page 253 Fingers......Page 258 Feet......Page 263 Toes......Page 267 Detail......Page 271 Shoes......Page 273 Pants......Page 280 Shirt......Page 283 Detailing the Shirt......Page 288 Socks......Page 290 Eye Blink......Page 295 Mouth Open......Page 297 Planning......Page 300 Analyzing the Model......Page 301 Multiple Surfaces per UV Map......Page 303 Multiple UV Maps per Surface......Page 304 Textures and UV Maps......Page 305 Aspect Ratio......Page 306 Aligning Texture Size......Page 307 Subpatch Distortion......Page 308 UV Polygon Scale......Page 309 Discontinuous UVs......Page 310 Cutting and Pasting......Page 312 Basic Projections......Page 313 Retaining Scale......Page 317 Internal Seams......Page 318 UV Morphs......Page 319 Transform UV......Page 320 Checkerboard Test......Page 321 UV Mapping the Head......Page 322 Creating the UV Map......Page 323 Initial Editing......Page 327 Checkerboard Test......Page 330 Editing the UV Map......Page 333 Adjusting Texture Scale......Page 335 UV Mapping the Nose......Page 336 Editing the UV Map......Page 338 Creating the UV Morph......Page 340 Creating the UV Map......Page 342 Adjusting the UV Map......Page 344 Editing the UV Map......Page 347 UV Mapping the Torso......Page 349 UV Mapping the Arms......Page 351 UV Mapping the Legs......Page 353 Merging the Arms and Legs......Page 356 UV Mapping the Hands......Page 357 UV Mapping the Feet......Page 359 Creating Surfaces......Page 361 Applying Checkerboards......Page 362 Adjusting the Checkerboards......Page 363 Editing the Arms and Legs......Page 365 Editing the Hands and Feet......Page 366 Creating the Pants UVs......Page 367 Creating the Sock UVs......Page 372 Creating the Shoe UVs......Page 374 Applying Checkerboards......Page 377 Adjusting the Checkerboards......Page 378 Editing the Clothes UVs......Page 379 Preparing for Surfacing......Page 380 Saving the Object......Page 381 Shading Noise Reduction......Page 382 Color, Luminosity, and Diffuse......Page 383 Preparing the Scene......Page 384 Object Properties......Page 385 Adjusting the Surfaces......Page 386 Surfacing the Skin......Page 387 Surfacing the Eyes......Page 388 Surfacing the Hair......Page 391 Surfacing the Shoes......Page 392 0% or Nothing......Page 393 Negative Values......Page 394 Light Incidence......Page 395 Dark Weight Map......Page 396 Mouth Weight Maps......Page 398 Dark Gradient......Page 399 Other Mouth Gradients......Page 400 Hair Gradient......Page 401 Skin Procedurals......Page 402 Mouth Procedurals......Page 406 Clothes Procedurals......Page 409 Shoe Procedurals......Page 410 Images vsOther Textures......Page 413 Creating the Images......Page 414 Final Resolution......Page 417 Painting Textures......Page 418 Maintaining Consistency......Page 419 Painting the Color Map......Page 420 Applying the Color Map......Page 423 Creating the Bump Map......Page 424 Creating the Diffuse Map......Page 428 Creating the Specular Map......Page 430 Painting the Alpha Map......Page 432 Painting the Color Map......Page 433 Applying the Color Map......Page 434 Creating the Bump Map......Page 436 Creating the Specular Map......Page 437 Creating the Glossiness Map......Page 438 Creating the Color Map......Page 440 Creating the Other Maps......Page 441 Creating the Body Textures......Page 442 Creating the Color Map......Page 443 Creating the Bump Map......Page 446 Creating the Other Maps......Page 447 Creating Asymmetrical Maps......Page 448 Creating the Hand and Foot Textures......Page 450 Adjusting the Procedural Bump......Page 451 Sock Textures......Page 454 Shoe Textures......Page 456 Pants Textures......Page 457 Eye Texture......Page 458 Projected Textures......Page 459 Shoe Textures......Page 460 Shirt Textures......Page 461 Converting the Images......Page 464 Final Adjustments......Page 465 Low Light Test......Page 466 Bright Light Test......Page 467 QuickTime VR......Page 469 Creating a QuickTime VR......Page 470 6.9 Conclusion......Page 473 Combine Weightmaps......Page 476 MSort......Page 477 A.2 Auto Rigging Plug-ins......Page 478 Auto Character Setup4......Page 479 Flay......Page 480 Friends of NewTek......Page 481 Index......Page 482
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