GURPS Aliens - Sparrials
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Description
Contents Introduction Recommended Books Publication History About the Author About GURPS 1. Sparrial Characters Sparrial Racial Template Racial History Physiology Professional Skill (Weaving) Names Psychology Social Modifiers for Dominance Kleptomania The Smell’s the Thing Who Discovered Sparrials? Sparrial Tech Levels Variant Races Optional Advantages Subjugated Sparrials Allied Sparrials Primitive Sparrials Fantasy Sparrials Racial Traits Advantages Other Common Advantages Disadvantages Other Common Disadvantages Skills Martial Arts Style: Ssaralooro Other Appropriate Traits for Ssararo Psionics Spells Iconic Professions Pilots Leerlaounoora Templates from GURPS Space 2. The Way ofthe Anarch: Sparrial Culture Social (Dis)Organization Rabble-Rousers and Demagogues Cultural Traits Education Stations and Startowns, Schools and Companies Disagreements and Feuds Sparrial Bootstrapping Military Matters and Police Practicing Stealth: Life As a Sparrial His and Hers Children Jobs and Responsibilities Adventure Seeds Klept-Economy Family Ties Arts and Entertainment Pastimes and Hobbies Popular Entertainment Crafts High Art – or Lack Thereof Religion Race Relations Sparrials in the Game 3. Gear: What Has It Gots in Its Pocketses? Lockpicks, Security, and Defenses Customizing Gear Clothing and Armor Clothing Armor Weapons Pets and Livestock Mounts Starships Chorialooa (TL11^) Customizing Sparrial Ships Index
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