Virtual and Mixed Reality - New Trends: International Conference, Virtual and Mixed Reality 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part I
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The two-volume set LNCS 6773-6774 constitutes the refereed proceedings of the International Conference on Virtual and Mixed Reality 2011, held as Part of HCI International 2011, in Orlando, FL, USA, in July 2011, jointly with 10 other conferences addressing the latest research and development efforts and highlighting the human aspects of design and use of computing systems. The 43 revised papers included in the first volume were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: augmented reality applications; virtual and immersive environments; novel interaction devices and techniques in VR; human physiology and behavior in VR environments. Front Matter....Pages - Front Matter....Pages 1-1 AR Based Environment for Exposure Therapy to Mottephobia....Pages 3-11 Designing Augmented Reality Tangible Interfaces for Kindergarten Children....Pages 12-19 lMAR: Highly Parallel Architecture for Markerless Augmented Reality in Aircraft Maintenance....Pages 20-29 5-Finger Exoskeleton for Assembly Training in Augmented Reality....Pages 30-39 Remote Context Monitoring of Actions and Behaviors in a Location through 3D Visualization in Real-Time....Pages 40-44 Spatial Clearance Verification Using 3D Laser Range Scanner and Augmented Reality....Pages 45-54 Development of Mobile AR Tour Application for the National Palace Museum of Korea....Pages 55-60 A Vision-Based Mobile Augmented Reality System for Baseball Games....Pages 61-68 Social Augmented Reality for Sensor Visualization in Ubiquitous Virtual Reality....Pages 69-75 Digital Diorama: AR Exhibition System to Convey Background Information for Museums....Pages 76-86 Augmented Reality: An Advantageous Option for Complex Training and Maintenance Operations in Aeronautic Related Processes....Pages 87-96 Enhancing Marker-Based AR Technology....Pages 97-104 MSL_AR Toolkit: AR Authoring Tool with Interactive Features....Pages 105-112 Camera-Based In-situ 3D Modeling Techniques for AR Diorama in Ubiquitous Virtual Reality....Pages 113-122 Design Criteria for AR-Based Training of Maintenance and Assembly Tasks....Pages 123-132 Front Matter....Pages 133-133 Object Selection in Virtual Environments Performance, Usability and Interaction with Spatial Abilities....Pages 135-143 Effects of Menu Orientation on Pointing Behavior in Virtual Environments....Pages 144-153 Some Evidences of the Impact of Environment’s Design Features in Routes Selection in Virtual Environments....Pages 154-163 Evaluating Human-Robot Interaction during a Manipulation Experiment Conducted in Immersive Virtual Reality....Pages 164-173 3-D Sound Reproduction System for Immersive Environments Based on the Boundary Surface Control Principle....Pages 174-184 Front Matter....Pages 133-133 Workspace-Driven, Blended Orbital Viewing in Immersive Environments....Pages 185-193 Irradiating Heat in Virtual Environments: Algorithm and Implementation....Pages 194-203 Providing Immersive Virtual Experience with First-Person Perspective Omnidirectional Movies and Three Dimensional Sound Field....Pages 204-213 Intercepting Virtual Ball in Immersive Virtual Environment....Pages 214-222 Front Matter....Pages 223-223 Concave-Convex Surface Perception by Visuo-vestibular Stimuli for Five-Senses Theater....Pages 225-233 Touching Sharp Virtual Objects Produces a Haptic Illusion....Pages 234-242 Whole Body Interaction Using the Grounded Bar Interface....Pages 243-249 Digital Display Case Using Non-contact Head Tracking....Pages 250-259 Meta Cookie+: An Illusion-Based Gustatory Display....Pages 260-269 LIS3D: Low-cost 6DOF Laser Interaction for outdoor Mixed Reality....Pages 270-279 Olfactory Display Using Visual Feedback Based on Olfactory Sensory Map....Pages 280-289 Towards Noninvasive Brain-Computer Interfaces during Standing for VR Interactions....Pages 290-294 Front Matter....Pages 295-295 Stereoscopic Vision Induced by Parallax Images on HMD and Its Influence on Visual Functions....Pages 297-305 Comparison of Accommodation and Convergence by Simultaneous Measurements during 2D and 3D Vision Gaze....Pages 306-314 Tracking the UFO’s Paths: Using Eye-Tracking for the Evaluation of Serious Games....Pages 315-324 The Online Gait Measurement for Characteristic Gait Animation Synthesis....Pages 325-334 Measuring and Modeling of Multi-layered Subsurface Scattering for Human Skin....Pages 335-344 An Indirect Measure of the Implicit Level of Presence in Virtual Environments....Pages 345-353 Effect of Weak Hyperopia on Stereoscopic Vision....Pages 354-362 Simultaneous Measurement of Lens Accommodation and Convergence to Real Objects....Pages 363-370 Front Matter....Pages 295-295 Comparison in Degree of the Motion Sickness Induced by a 3-D Movie on an LCD and an HMD....Pages 371-379 Evaluation of Human Performance Using Two Types of Navigation Interfaces in Virtual Reality....Pages 380-386 Use of Neurophysiological Metrics within a Real and Virtual Perceptual Skills Task to Determine Optimal Simulation Fidelity Requirements....Pages 387-399 Back Matter....Pages -
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