Transformations and Projections in Computer Graphics
Book information
Description
Transformations and projections are used extensively in computer graphics, a field which is now a part of everyone's lives via feature films, advertisements in the media, the screens of PDAs, mobile phones, and other vehicles and outlets. Transformations and Projections in Computer Graphics provides a thorough background in these two important topics in graphics. The book introduces perspective in an original way and discusses its mathematics in a detailed but accessible style. It also treats nonlinear projections in depth, including the popular fisheye, panorama, and map projections used by many professionals to enhance digital images. Only a basic knowledge of linear algebra, vectors, and matrices is required of readers, as key ideas are introduced slowly, examined and illustrated by figures and example, and enforced thought solved exercises.
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