Computer Organization and Design. The Hardware/Software Interface
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Computer Organization Design Copyright Page Contents Preface Chapter 1. Computer Abstractions and Technology 1.1 Introduction 1.2 Below Your Program 1.3 Under the Covers 1.4 Real Stuff: Manufacturing Pentium 4 Chips 1.5 Fallacies and Pitfalls 1.6 Concluding Remarks 1.7 Historical Perspective and Further Reading 1.8 Exercises COMPUTERS IN THE REAL WORLD Information Technology for the 4 Billion without IT Chapter 2. Instructions: Language of the Computer 2.1 Introduction 2.2 Operations of the Computer Hardware 2.3 Operands of the Computer Hardware 2.4 Representing Instructions in the Computer 2.5 Logical Operations 2.6 Instructions for Making Decisions 2.7 Supporting Procedures in Computer Hardware 2.8 Communicating with People 2.9 MIPS Addressing for 32-Bit Immediates and Addresses 2.10 Translating and Starting a Program 2.11 How Compilers Optimize 2.12 How Compilers Work: An Introduction 2.13 A C Sort Example to Put It All Together 2.14 Implementing an Object-Oriented Language 2.15 Arrays versus Pointers 2.16 Real Stuff: IA-32 Instructions 2.17 Fallacies and Pitfalls 2.18 Concluding Remarks 2.19 Historical Perspective and Further Reading 2.20 Exercises COMPUTERS IN THE REAL WORLD Helping Save Our Environment with Data Chapter 3. Arithmetic for Computers 3.1 Introduction 3.2 Signed and Unsigned Numbers 3.3 Addition and Subtraction 3.4 Multiplication 3.5 Division 3.6 Floating Point 3.7 Real Stuff: Floating Point in the IA-32 3.8 Fallacies and Pitfalls 3.9 Concluding Remarks 3.10 Historical Perspective and Further Reading 3.11 Exercises COMPUTERS IN THE REAL WORLD Reconstructing the Ancient World Chapter 4. Assessing and Understanding Performance 4.1 Introduction 4.2 CPU Performance and Its Factors 4.3 Evaluating Performance 4.4 Real Stuff: Two SPEC Benchmarks and the Performance of Recent Intel Processors 4.5 Fallacies and Pitfalls 4.6 Concluding Remarks 4.7 Historical Perspective and Further Reading 4.8 Exercises COMPUTERS IN THE REAL WORLD Moving People Faster and More Safely Chapter 5. The Processor: Datapath and Control 5.1 Introduction 5.2 Logic Design Conventions 5.3 Building a Datapath 5.4 A Simple Implementation Scheme 5.5 A Multicycle Implementation 5.6 Exceptions 5.7 Microprogramming: Simplifying Control Design 5.8 An Introduction to Digital Design Using a Hardware Design Language 5.9 Real Stuff: The Organization of Recent Pentium Implementations 5.10 Fallacies and Pitfalls 5.11 Concluding Remarks 5.12 Historical Perspective and Further Reading 5.13 Exercises COMPUTERS IN THE REAL WORLD Empowering the Disabled Chapter 6. Enhancing Performance with Pipelining 6.1 An Overview of Pipelining 6.2 A Pipelined Datapath 6.3 Pipelined Control 6.4 Data Hazards and Forwarding 6.5 Data Hazards and Stalls 6.6 Branch Hazards 6.7 Using a Hardware Description Language to Describe and Model a Pipeline 6.8 Exceptions 6.9 Advanced Pipelining: Extracting More Performance 6.10 Real Stuff: The Pentium 4 Pipeline 6.11 Fallacies and Pitfalls 6.12 Concluding Remarks 6.13 Historical Perspective and Further Reading 6.14 Exercises COMPUTERS IN THE REAL WORLD Mass Communication without Gatekeepers Chapter 7. Large and Fast: Exploiting Memory Hierarchy 7.1 Introduction 7.2 The Basics of Caches 7.3 Measuring and Improving Cache Performance 7.4 Virtual Memory 7.5 A Common Framework for Memory Hierarchies 7.6 Real Stuff: The Pentium P4 and the AMD Opteron Memory Hierarchies 7.7 Fallacies and Pitfalls 7.8 Concluding Remarks 7.9 Historical Perspective and Further Reading 7.10 Exercises COMPUTERS IN THE REAL WORLD Saving the World's Art Treasures Chapter 8. Storage, Networks, and Other Peripherals 8.1 Introduction 8.2 Disk Storage and Dependability 8.3 Networks 8.4 Buses and Other Connections between Processors, Memory, and I/O Devices 8.5 Interfacing I/O Devices to the Processor, Memory, and Operating System 8.6 I/O Performance Measures: Examples from Disk and File Systems 8.7 Designing an I/O System 8.8 Real Stuff: A Digital Camera 8.9 Fallacies and Pitfalls 8.10 Concluding Remarks 8.11 Historical Perspective and Further Reading 8.12 Exercises COMPUTERS IN THE REAL WORLD Saving Lives through Better Diagnosis Index Glossary Further Reading
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