ENGLISH

Core Techniques and Algorithms in Game Programming

Book information

Publisher
New Riders Games
Year
2003
ISBN
0131020099, 9780131020092
LCC
QA76.76.C672 S276 2004
Open Library ID
OL21187444M
Language
english
Format
CHM
Filesize
4 MB (4691232 bytes)
Pages
888\0
Library
mexmat
Time added
2009-07-20 03:45:11

Description

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.

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