ENGLISH

Power Up: How Japanese Video Games Gave the World an Extra Life

Book information

Publisher
Dover Publications Inc.
Year
2016
ISBN
2016019668, 9780486801490, 0486801497
Language
english
Format
PDF
Filesize
9 MB (9726126 bytes)
Pages
344\422
Time added
2021-11-19 04:44:47

Description

"A must-read." ― GameDaily. What makes Japanese video games so popular? This enjoyable and informative examination of how Japanese developers raised the medium to an art form includes interviews, anecdotes, and accounts of industry giants such as Shigeru Miyamoto, Hideo Kojima, and others involved in the creation of Donkey Kong, Mario, Pokémon, and other games. This edition includes updated material throughout and a new final chapter. Author’s Note Title Page Dedication Copyright Page Contents Foreword Introduction to the 2016 Edition Introduction to the 2004 Edition Chapter 1: Super Mario Nation Chapter 2: An Early History of Cinematic Elements in Video Games Chapter 3: The Play Control of Power Fantasies: Nintendo, Super Mario, and Shigeru Miyamoto Chapter 4: Quests and Fantasies: The Japanese RPG Chapter 5: Game Music, Music Games Chapter 6: A Tale of Two Gaijin Chapter 7: Adventures In Akihabara: The Japanese Game Marketplace Chapter 8: Lost in Transration: This Game Are Sick Chapter 9: Pokémon: Shikaku Sedai No Sekai Shôhin Chapter 10: Future Games Conclusion: Thank You, Mario [But Our Profits Are In Another Country] Bonus 2016 Chapter: Iwata Dreams of Video Games Bibliography Endnotes by Chapter Index Photo Credits Acknowledgements About the Author

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