ENGLISH

Game engine architecture

Book information

Publisher
CRC Press
Year
2015
ISBN
978-1-4665-6006-2, 1466560061
Language
english
Format
PDF
Filesize
70 MB (73400940 bytes)
Edition
Second edition
Pages
989\1018
Time added
2017-04-22 03:00:00

Description

"A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio"-- Read more... Abstract: "A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio"

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