GURPS Ultra-Tech
Book information
Description
Weapons, Vehicles, and Gadgets GURPS Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including: Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano. Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . . Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, "medical miracles" become everyday occurrences. Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths - lots of ways to get where the action is, for the adventurer on the go! As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs.
Similar books
GURPS Classic: Robin's Laws of Good Game Mastering
2005 · PDF
GURPS 4th edition. Magic: Spell Charts
2006 · PDF
GURPS 4th edition. Fantasy
2004 · PDF
GURPS Classic: Traveller
2002 · PDF
GURPS 4th edition. Power-Ups 9: Alternate Attributes
2019 · PDF
GURPS 4th edition. Thaumatology: Magical Styles
2009 · PDF
GURPS 4th edition. Power-Ups 1: Imbuements
2008 · PDF
GURPS 4th edition. Horror: The Madness Dossier
2022 · PDF