Learning and Collaboration Technologies. Technology in Education: 4th International Conference, LCT 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II
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The two-volume set LNCS 10295 and 10296 constitute the refereed proceedings of the 4th International Conference on Learning and Collaboration Technologies, LCT 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, in conjunction with 15 thematically similar conferences. The 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following topical sections: STEM education; diversity in learning; learning analytics; and improving the learning and collaboration experience. The chapter 'The Quality of MOOCs: How to Improve the Design of Open Education and Online Courses for Learners?' is Open Access under a CC BY 4.0 license. Front Matter....Pages I-XXII Front Matter....Pages 1-1 Using Augmented Reality Interactive System to Support Digital Electronics Learning....Pages 3-11 An AI System for Coaching Novice Programmers....Pages 12-21 Affective Walkthroughs and Heuristics: Evaluating Minecraft Hour of Code....Pages 22-40 Fairy Houses: A Creative Engineering Experience....Pages 41-49 Make World, A Collaborative Platform to Develop Computational Thinking and STEAM....Pages 50-59 Manipulation of Mathematical Expressions in Collaborative Environments....Pages 60-70 Designing Tools that Allows Children in the Early Childhood to Program Robots....Pages 71-89 Decision-Making for Interactive Systems: A Case Study for Teaching and Learning in Bioinformatics....Pages 90-109 Preschool Learning with a Fingertip....Pages 110-119 Front Matter....Pages 121-121 Augmentative and Alternative Communication in the Literacy Teaching for Deaf Children....Pages 123-133 Girls in Robot Class_Smart Textiles Interactive Tool-Kits to Enhance the Participatory of Women in Technology....Pages 134-147 A Model for Collaboration in Virtual Worlds Bringing Together Cultures in Conflict....Pages 148-157 Different Students – Different Ways: Challenges of Integrating Non-traditional Students in Higher Education and How Electronic Learning Can Support Inclusion....Pages 158-169 “Beyond EFL Writing Anxiety”: Tapping into the Individual Emotionality of Proficient EFL Writers Through Semi-structured Analysis and Wearable Sensing Technology....Pages 170-181 Training Socially Responsible Engineers by Developing Accessible Video Games....Pages 182-201 The Use of a New Visual Language as a Supporting Resource for People with Intellectual Disabilities....Pages 202-214 “Thinking in Pictures?” Performance of Chinese Children with Autism on Math Learning Through Eye-Tracking Technology....Pages 215-226 Front Matter....Pages 227-227 Dashboard for Actionable Feedback on Learning Skills: Scalability and Usefulness....Pages 229-241 Can We Apply Learning Analytics Tools in Challenge Based Learning Contexts?....Pages 242-256 Learning Analytics and Spelling Acquisition in German – Proof of Concept....Pages 257-268 Front Matter....Pages 227-227 Data Analysis of Coaching and Advising in Undergraduate Students. An Analytic Approach....Pages 269-280 Learning Analytics and Its Paternalistic Influences....Pages 281-292 Development of a Dashboard for Learning Analytics in Higher Education....Pages 293-301 Mixing and Matching Learning Design and Learning Analytics....Pages 302-316 Front Matter....Pages 317-317 Attitudes Towards Mobile Devices in Estonian Basic Education: Using the Framework of the UTAUT Model....Pages 319-329 A Guidance and Evaluation Approach for mHealth Education Applications....Pages 330-340 Collaborative Hybrid Agent Provision of Learner Needs Using Ontology Based Semantic Technology....Pages 341-351 Improving Success/Completion Ratio in Large Surveys: A Proposal Based on Usability and Engagement....Pages 352-370 Interaction Design Principles in WYRED Platform....Pages 371-381 Personal and Shared Perspectives on Knowledge Maps in Learning Environments....Pages 382-400 Designing a Peer Feedback Mobile Application as a Professional Development Tool....Pages 401-418 The Influence of Trust on User Interactions in e-Transaction Platforms: The Context of a Developing Country....Pages 419-434 Integration of Estonian Higher Education Information Technology Students and Its Effect on Graduation-Related Self-efficacy....Pages 435-448 discuss: Embedding Dialog-Based Discussions into Websites....Pages 449-460 Design and Development of Intelligent Learning Companion for Primary School Students Based on the Tour of Well-Known Scenic Spots in Beijing....Pages 461-472 The Evaluation on the Usability of Digital Storytelling Teaching System in Teaching....Pages 473-487 Nellodee 2.0: A Quantified Self Reading App for Tracking Reading Goals....Pages 488-496 Back Matter....Pages 497-499
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