Owl Hoot Trail
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Description
“You wanna shoot me, Marshal? You ain’t fast enough, and my posse has a pyromaniac gadgeteer who’s already aiming at ya. You ain’t got the grit. You want me, I’ll be traveling the owl-hoot trail.” – Calabash Twigg, orcish outlaw, part-time bounty hunter and a very bad man To ride the owl-hoot trail: to take up as an outlaw. – American Old West idiom Owl Hoot Trail is a gritty Clint Eastwood western, set in a hostile fantasy world where half’in gunslingers ride out with shee scouts and hill folk preachers to escape the law, where mentalists cheat you at poker and gadgeteers build gizmos to keep undead off the range. Shee and half’ins and hill folk might exist in this world, but bullets hurt – hard. And there’s a whole range of monsters roaming the lonesome prairie, just waiting for a tasty morsel like you to cross their path. Half rules book, half adventure, Owl Hoot Trail showcases the adventure They Rode To Perdition, a multi-part mystery and starting campaign setting that’s centered on the little town of Perdition. With as close to an epic storyline as you’ll find in a western setting, the PCs can change Perdition for good with their actions. Using slimmed-down game mechanics you already know, the Old West of your imagination just got a lot more dangerous. Table of Contents Part One: Rules and Character Creation Chapter One: How to play The GM's Job The Player's Job Chapter Two: Character Creation How to Make a Character Character Races Character Classes Chapter Three: Advancement Experience Points Gaining Levels Advancement Table Chapter Four: Skills Skill Ranks and Tests Determining Difficulty Class Assisting with Skill Checks Advanced Competition Chapter Five: Powers Gadgeteer Powers Mentalist Powers Preacher Powers Shaman Powers Chapter Six: Equipment Dry Goods Hardware Tack Food and Shelter Animals Weapons Chapter Seven: Adventuring Time and Movement Hazards and Situations Chance Encounters Damage and Injury Chapter Eight: Fighting Zones Actions Surprise Chapter Nine: Gunfighter Duels Chapter Ten: Foes and Monsters Chapter Eleven: Running the Game Decide on Realism Build the World Make Up Situations Set Up The Adventure Give the Players Hell Reward the Players Chapter Twelve: Resources Names Quick Skill Reference Part Two: They Rode to Perdition Chapter Thirteen: They Rode to Perdition Adventure Structure Running Time What's Going On in Perdition? Involving Your Players Who's Who in Perdition Caledonia Roundhill Alberto Criojo Steeleye Seven Bright Flames Brig Olaffson Two Red Horses Sheriff Elijah Carter Preacher Amanda Cole Mayor Reginald Johnson Hank Hitchins Whelkington Chapter Fourteen: Prologue Summary Prologue Scene I: Outlaw Ambush Prologue Scene II: Prospector's Haunt Prologue Scene III: Hangman's Gulch Prologue Scene IV: Carcass Creek Chapter Fifteen: Act One Summary Act One Scene I: The Sheriff and the Reward Act One Scene II: Criojo’s Men Act One Scene III: Meeting Criojo Act One Scene IV: Meeting Caledonia Roundhill Act One Scene V: Questioning the Gravedigger Act One Scene VI: Convincing the Mayor Act One Scene VII: Convincing the Preacher Act One Scene VIII: Stealing the Watch Act One Scene IX: A Light at Carcass Creek Act One Scene X: Disinterring Lucan’s Coffin Act One Scene XI: Whelkington Drinks His Last Ending Act One Chapter Sixteen: Act Two Summary Act Two Scene I: Olaf’s Mine Act Two Scene II: They Have a Cave Bear Act Two Scene III: Into the Mine Act Two Scene IV: The Mine Carts Act Two Scene V: The Great Span Act Two Scene VI :Revelations Act Two Scene VII: Finding Hitchins Act Two Scene VIII: Encountering the Haqat Act Two Scene IX: Interrogating Hitchins Act Two Scene X: The Approach of Two Red Horses Ending Act Two Chapter Seventeen: Act Three Summary Act Three Scene I: Caledonia gets mad Act Three Scene II: Criojo’s Ranch Act Three Scene III: Zombie Tracks Act Three Scene IV: Zombie Siege Ending Act Three Chapter Eighteen: Epilogue Summary Epilogue Scene I: The Smell of Death Epilogue Scene II: Tracking Seven Bright Flames Epilogue Scene III: Bringin’ Hell to Perdition Ending the Epilogue Maps Overland Town of Perdition Hangman's Gulch Quick Reference Skill Use Table Power Table Injury Table Open Game License Character Sheet
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